With all animation the camera goes through a process of slowing in and out of each move movement which softend the transition for audiences to watch. Maya has a facility in which to calculate and proform this process easily by flatterening the taganets (maya controls for keyframes). This flatterning of tagents for my animation appears to not only slow the camera move in and out of each key frame, it also appears to pause the camera movement for a moment, resulting in a very unsmooth motion of the camera.
From this result I decided to try the plateau tangent setting, which similar to the flatterned tagents softens the motion of the transitions between keyframes but also maintains the continous motion.
The Camera is still to be refinded.