After spending last week preparing and starting renders I have put together one final test to check the transition from Rag stone to Bath stone. This is one test that could only be seen and checked properly through caring out complete renders of the last camera shots, so a lot of faith went into it working. Rendering itself has taken up a lot of time over the last few days, I have found that the occlusion layers are taking a far longer than any other layer to render and I will need to allow more time to compensate.
Test for final shots (low detail and strange ratio, due to movie maker compression to make file small enough for blog):
Tuesday, 29 December 2009
Wednesday, 23 December 2009
Monday, 21 December 2009
Fadeing Windows
Transition is in place for the build of the chancle. After trial and error the windows fade in while still being transparent as windows should. There is a slit problem with the aspect ration in this render which has occured after running the video file through movie maker to compress the file small enough for the blog.
Experimenting Works
I have put my alpha channels on a ramp shader, and animated the ramp to show fade the window into shot when required.
Another way to do this would be in post production with multiple renders of the scene with each layer of elements fadeing in in turn. ( this will be a lot of layers)
Tests will need to be carried out to see if its the best method.
Another way to do this would be in post production with multiple renders of the scene with each layer of elements fadeing in in turn. ( this will be a lot of layers)
Tests will need to be carried out to see if its the best method.
SERVER WEATHER
Due to the amount of snow and ice on the roads and delays on trains I will not be able to make it into uni today for the extra time kindly provided by Phil and Alan, hopefully it will clear up and i will make it in tomorrrow.
Luckly, up to now, the only question I had for Alan is about animating alpha channels for the windows. What I want is for the windows to fade into shot, in turn with the other elements of the chancle.
Saturday, 19 December 2009
Stained Glass Windows
Its been a long snowy day!!!
Today I started working like any other with snow on the ground and kids out playing. I worked through the making staine my staine glass windows when a power cut hit Dover stoping me in my tracks, giving a short break, enough time to enjoy the festive weather.
With all the set backs, the snow has brought, and the power up and running once again, I am back on track. Staine Glass Windows are made and in place. Alphas are still need for the right transplarency, and the colours need working on to fit in with the surroundings.
Today I started working like any other with snow on the ground and kids out playing. I worked through the making staine my staine glass windows when a power cut hit Dover stoping me in my tracks, giving a short break, enough time to enjoy the festive weather.
With all the set backs, the snow has brought, and the power up and running once again, I am back on track. Staine Glass Windows are made and in place. Alphas are still need for the right transplarency, and the colours need working on to fit in with the surroundings.
Thursday, 17 December 2009
Stained Glass Windows
From Stencil to Texture
As my camera Angles have now changed so have some of the details which are needed. A number of close shots of windows has made its way into the shot sequence, so stain glass window details for some of the windows have been added to give the audience a focus point within some of these longer sequences. The alpha is still to be added to allow the camera to see through the window and tweaking is still to be carried out on the bump texture walls.
As my camera Angles have now changed so have some of the details which are needed. A number of close shots of windows has made its way into the shot sequence, so stain glass window details for some of the windows have been added to give the audience a focus point within some of these longer sequences. The alpha is still to be added to allow the camera to see through the window and tweaking is still to be carried out on the bump texture walls.
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