Monday, 14 December 2009

Opening Camera

My previous establishing shots have been pretty bland. My lastest camera attempt adds a sense of scale, however the camera movements need fine tuning and moves a little fast in places.

Sunday, 13 December 2009

screen tests

There we the bump is better, strong enough to see but sutble enough to create distance. (basic render preview)

Saturday, 12 December 2009

Screen tests


All lights on - brick work still a little to deep in bump map

Chancel lights on
Nave lights on

Friday, 11 December 2009

textures


better colour contrast, colours and textures working in unison

Texturing

Inside Chancel Roof












Inside Nave Roof









Aumbras
Reredos

Inside Nave










Over all the lighting and textures are falling into place, some areas still need work. As you can see I have moved away from the complete pastel colour scheme to allow realism and depth, I still need to resolve a few colours to bring them back into the colour range throughout the piece. I now need to decide how i intend to indicate the areas being described in the narration. I am currently leaning towards my original idea of having the items emit a low glow for indication, rather than have a white environment where the colours and textures indicate the items. the colours and textures have brought this environment to life, it seems wrong to send it back again. Ill do tests for all ideas mentioned in this post and previous to help influence my decision.

Wednesday, 9 December 2009

light test

Maybe a little to dark

Tuesday, 8 December 2009