Tuesday, 8 December 2009

More Light Test

I have moved on to lighting the inside of the church. In the image below i have lite the inside using point lights at a low intensity level positioned just below the windows to look like the light is coming from outside. The only difference between the first and second image is the floor, which by changing, has given a better effect.


Sunday, 6 December 2009

Transition test

Transition test of fades for the build of the chancel

Inside colour and lighting test




First test run through the lighting and colour textures for the inside of the church. I have tried to create the inside of the in an ambiance occlusion style as the out, however through trial and error there is no occlusion showing up for the interior of the building. The bump maps need reducing as the inside walls need to be smoother than the out, this just isn't working at the moment. The light themselves are also to dark. To recreate the interior of the Maya church to play true to that of the church that stands in London, the space needs to have more light without having interior lights. The Temple church in London was bright with all its light coming from outside. However with all the problems this test piece has, it is on the right lines. for this piece, i need to render out in render layers for the interior and the exterior because as you can see from the image below the light and shadows are not right.

Friday, 4 December 2009

Camera Test

As suggested by Alan I have spent this morning testing camera focus lengths to try to add curvature to the focus so that the building does not look so flat.

The original is at a focus of 35:


I also tried an focus length of 50:

Focus length of 70:

and a focus length of 80:
The angle that looked best that I added the trimmings to in Photoshop is a focus length of 75:

This camera focus has also helped the colour of the building. The process and filters for this focus length is exactly the same as that for the focus length of 35. This last image is almost the colour I'm after, there's something still not there yet though.

test animation

A quick animation to test colour, light, and shadows along with render time. It took nearly 5 hours to render to 770 frames in 7 render passes.

Wednesday, 2 December 2009

more lighting and colour tests

The colours are fading towards realism in this test, maybe a little to dark and grey though.






I do have problems keeping my bump map files attached to the shader. I havent moved the files around or changed settings since playing to get an effect to try. Yet when I go back to it a day or so later the files say they are attched but there is no effect in my renders and than again other times it will be joined and work ok. Any ideas on how to fix this problem?

Tuesday, 1 December 2009

More UV layouts

I have layed out the UVs for all items within my model along side getting the colour swatches and bump maps. The layouts took long than planned, I should have finished them yesterday but thanks to a power failure I fell a little behind but set backs are always things to be anticipated when giving yourself working goals during a project. Thankfully not to much work was lost. On to more colour swatches, textures and interim Crit prep.