Sunday, 15 November 2009

Modeling Update - heads

head take a while to model! 2 down, more to come

Saturday, 14 November 2009

Modeling Update

details within the nave





Wednesday, 11 November 2009

time base pre-vise part 1

Finally some time based pre-visualsion! No that I have my sound track and the problems with my modeling have been fixed I have had time to get back on track with camera timings. So this is my first attempt of camera timings and movements for the actual sound. As I mentioned before, I have not just been putting this piece of work off, it was near impossible to work out timings without the actual sound track for two reasons 1- I sound really bad recorded 2- theres know way to tell it would work if I dont talk as fluently and at the same speed as my vioce artist.



Any way, there are a few glitches with the camera popping behind a wall for a frame or two, but they are easliy cleaned up in checks before renders, so im not to worried about them at this point. The transtion between the two parts of the church, i plan to use the same principles as used in second year tutorials of dissolving the baked bean can, with a sight change. A part of the nave dissovles the chancle will build. a few tests will need to carried out first so see if it is worth doing.


Sunday, 8 November 2009

Modeling Update - mistakes

Mistakes have been made when building the Nave. From all of my reference images, photos and mu own vist to the church the upper windows look to be in line with the lower windows, however comeing to build the insides of the Nave the inner pillars cover the windows. a few modifications are needed to rectify this problem, unfortunatly it means a rebuild of the upper floor window layout is needed.

Friday, 6 November 2009

Modeling Update

Over the last few days i have spent my time pulling apart or rebuilding parts of the church to siplify geometry where possible. After my meeting with Alan on tuesday i released that i was getting my modeling techniques confused between organic and non-orgainic forms. There is less than i intially thought that needs to be smoothed for the final renders.


Heres the difference:


Before














After

Tuesday, 3 November 2009

Scripting

Scripting and Narration are now 100% complete, i can continue with the much needed screen test for camera moves and shot angles. The script is was recoreded by Mike Cooper, Voice artist found at http://www.mikecoopervoiceovers.com/.